const ActorParams = {
    // 素材处理
    row: 3,//行
    column: 2,//列
    frameNum: 2,//帧
    defaultFrame: 0,
    motionSpeed: 24,// 动画速度

    // 动作 {index:}
    actions: {
        walk: { index: 0, loop: true },
        wait: { index: 0, loop: true },
        chant: { index: 3, loop: true },
        guard: { index: 1, loop: true },
        damage: { index: 0, loop: false },
        evade: { index: 1, loop: false },
        thrust: { index: 2, loop: false },
        swing: { index: 2, loop: false },
        missle: { index: 2, loop: false },
        skill: { index: 4, loop: false },
        spell: { index: 4, loop: false },
        item: { index: 4, loop: false },
        escape: { index: 0, loop: true },
        victory: { index: 0, loop: true },
        dying: { index: 0, loop: true },
        abnormal: { index: 0, loop: true },
        sleep: { index: 0, loop: true },
        dead: { index: 5, loop: true },
    }

}



const LevelUpParams = {
    MeName: 'RI040',
    MeVol: 90,
    MePitch: 100,
    MePan: 0
}


export default {
    ActorParams,
    LevelUpParams
}